![]() This was the only part I knew would not function equally from the start but I never knew how much behind these features were before I was trying to use them. ![]() The world was originally meant to be up for a week for the students to be able to engage in the product development process on their own time, but after looking into Education Edition features, apparently server hosting is not supported and we have been forced to look for alternate methods.ĥ: Full tellraw and execute functionality It's a shame /recipe is only supported in Java version as I found out recently. The original idea for the world was to simulate Research and Development -work done in a business by locking all recipes and allowing businesses to invest in research to unlock them again. I quess with younger students the version doesn't want to encourage competition or something? I have got around most team features with tags, but this just seems like a must have and would also enable personalised UI with “/scoreboard objectives setdisplay team” functionality while also streamlining map creation. I am honestly quite baffled by the lack of /team support in the education edition. It is a shame, teams, scoreboard data usage in JSON and data merging into signs is removed, because those are the three main options to display this data to certain people I would have used in Java edition. With the world revolving around managing budgets and interacting with rival businesses, being able to display budgets to only certain players would be a crucial feature. ![]() Here is everything I would have wanted to do in the version but haven't been able to because of lack of features.ġ: Display scoreboard values in a personal UI: However, I have been let down again and again by the more technical side, or the lack thereof of the version. Let's start with some positives: the game runs much smoother than the Java version ever could hope to and barrier, deny and allow blocks are awesome tools. I have background in Java technical Minecraft and command block creations and have been viewing the teaching experience creation through that experience. I got tasked by my university to create a world for simulating a product development process and after a month of building it I thought I would release a longish post here detailing all my hurdles and wishes for the future.
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